1/17/2024 0 Comments Paradox eu4![]() ![]() Where do people live, where do they work and what places do they visit in their free time? Where are businesses located and how do they get the goods they sell? Are their customers citizens or other businesses? How do their customers find them and are there other, better shopping options closer by? All of this and more factor into how traffic moves around the city. Managing traffic in a growing city was a core part of Cities: Skylines and going into the sequel we knew we wanted to bring you a more advanced system, both to address the feedback you have shared over the years and to make the city feel more realistic and alive.Ĭitizens and traffic are a core part of a living and breathing city. State of the game, metrics, and future plansĪll developer diaries about the Leviathan expansion and patch 1.31 (aka Majapahit).Hi everyone! We are back with another development diary for Cities: Skylines II and today is all about the new and improved traffic AI. ![]() Mission trees, mechanics, and events for Ajuuraan and Ethiopia ![]() Rebalancing Concentrate Development, Institutions, and MoreĬhanges on how institutions work, balance changes for Catholic Curia powers, concentrate development, favors, migration cooldowns, and a new native tribes reform Mission tree and events for Kongo, mission tree and national ideas for Adal, terrain and climate changes for the Horn of Africa, and Cawa units and estate changes for Ethiopia Mission trees and events for Kilwa and Mutapa, new formable nations in Africa and one in the Middle East, new estate privileges for Fetishist, Muslim, and Christian nationsįifty-two new monuments, with an example for every continent Various balance changes regarding content shown in previous developer diaries New mechanics for Judaism and new missions, events, and content for sub-Saharan African nations New unit models for Origins and new advisor icons for Leviathan New achievements, balance, and performance discussion Game balance changes, script debt, and open betaĪI improvements and changes to land combatĪnnouncement on game balance changes for patch 1.33 No DD today + 1.33 Open Beta feedback updateġ.33 Opt-in Beta Patch now Available on Steam! Roadmap for development of the next updateĪll developer diaries about the Origins immersion pack, patch 1.32 (aka Songhai), and patch 1.33 (aka France). ![]() Mission tree and events for the Teutonic Order Mission tree and events for the Livonian Order Mission tree, events, and national ideas for Denmark along with new naval doctrines for Rule Britannia owners Mission tree and events for Sweden along with new Carolean and Hakkapeliitta units Mission tree, events, and national ideas for Scandinavia along with updated monarchy and republic reforms Mission trees and events for Poland, Lithuania, and the Commonwealth along with new Winged Hussar units Mission trees and events for Finland and Lübeck along with updated theocracy reforms New achievements, modding additions, and idea group changes for patch 1.34Įight new monuments, idea groups and policies rebalance, crownland and government reform progress, government capacity, and other miscellaneous changes for patch 1.34ĪI changes and adjustments for patch 1.34 Questions about Norse content in Lions of the North Minor patch to facilitate the launch of Europa Universalis IV on GOG Lions of the North Īll developer diaries about the Lions of the North immersion pack and patch 1.34 (aka Sweden). Roadmap for development of the next update, along with the introduction of new idea groups and changes to old idea groups New content for Portugal, Prussia, and Korea New government mechanics, great projects, holy orders, naval doctrines, and other content for patch 1.35 Release of patch 1.35.4 and introduction of History Lessons DLCīalance changes and usermodding additions for patch 1.35 All developer diaries about the Domination expansion and patch 1.35 (aka Ottomans). ![]()
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